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figdor32 |
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; ES = Object table segment |
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; CX = Object count, must be divisible by 8 |
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TABLE_InitializeBitmap: |
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MOV WORD [ES:0], CX ; Store the object count |
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SHR CX, 3 ; Divide CX by 8 |
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MOV AL, 0 ; Fill with zeroes |
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XOR DI, DI ; The bitmap is the first section of the table save for the obj count |
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ADD DI, 2 ; First WORD is the object count |
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REP STOSB ; TIMES CX Fill ES:DI with AL. |
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; We can't assume the bitmap will be divisible by a WORD or DWORD, |
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; but thankfully this only really gets called once during the entire lifetime of the program. |
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RET |
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; ES = Object table segment |
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; AX = Object handle |
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; RET: ES:DI = Object addr |
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TABLE_GetObjectAddr: |
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MOV WORD BX, [ES:0] ; Get object count |
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MOV DI, BX ; Set to object count |
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SHR DI, 3 ; Divide by 8 |
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ADD DI, 2 ; And skip the object count |
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ADD DI, BX ; Then add object lengths |
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SHL AX, 4 ; Multiply the object handle by 16 |
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ADD DI, AX ; And point to the proper paragraph |
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ADD DI, 15 ; Make sure we round up if not aligned |
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AND DI, 0xFFF0 ; Clear the lower 4 bits to align to 16 bytes |
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RET |
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; AX = Object handle |
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; ES = Object table segment |
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TABLE_ObjFree: |
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PUSH DI ; Store DI |
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MOV DI, [ES:0] ; Store object count |
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SHR DI, 3 ; Divide by 8 to skip the bitmap |
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ADD DI, 2 ; Skip the object count WORD |
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ADD DI, AX ; Ptr to the object length |
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MOV BYTE CL, [ES:DI] ; Get the object length |
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CALL TABLE_INTR_ObjFree ; And free the specified bits |
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POP DI ; Restore DI |
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RET |
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; ES = Object table segment |
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; AX = Object handle |
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; CX = Number of paragraphs to free |
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TABLE_INTR_ObjFree: |
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PUSH AX ; Store the object handle |
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PUSH CX ; And store the object length |
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.loop: |
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BTR [ES:2], AX ; Object handle is simply the object position, we can use it verbatim |
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INC AX ; Increase the bit position |
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DEC CX ; And decrease the counter |
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JNZ .loop ; If counter is nonzero, loop |
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POP CX ; Restore object length |
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POP AX ; Restore object handle |
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; Technically those two are now invalid, but I'm not sure how the final code will look like. |
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RET |
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; ES = Object segment |
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; DX = Object offset |
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; CX = Object length |
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TABLE_INTR_SetObjLength: |
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PUSH DI ; Store DI |
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MOV WORD DI, [ES:0] ; Store the object count |
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SHR DI, 3 ; Divide by 8 to skip the bitmap |
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ADD DI, 2 ; Skip the object count |
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ADD DI, DX ; Ptr to the object size |
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MOV BYTE [ES:DI], CL ; Store the object size |
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POP DI ; And restore DI |
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RET |
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; ES = Object table segment |
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; CX = Number of paragraphs to allocate |
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; RET AX = Object handle (bit index) |
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TABLE_ObjAlloc: |
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PUSH CX |
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MOV BX, [ES:0] ; Object count |
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SUB BX, CX ; Max starting bit index = total - needed |
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XOR DX, DX ; DX = current bit index (our cursor) |
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.next_candidate: |
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PUSH DX ; Save starting bit index |
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PUSH CX ; Save number of bits to test |
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MOV SI, DX ; SI = test index |
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MOV DI, CX ; DI = countdown |
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.test_bits: |
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BT [ES:2], SI |
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JC .bit_used ; If bit set, abort this sequence |
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INC SI |
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DEC DI |
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JNZ .test_bits |
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; If we got here, we found CX contiguous 0s starting at DX |
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POP CX ; Restore CX for writing |
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POP DX ; DX = starting index |
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MOV SI, DX |
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.set_bits: |
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BTS [ES:2], SI |
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INC SI |
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LOOP .set_bits |
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MOV AX, DX ; Return object handle = starting bit |
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POP CX ; Clean up |
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CALL TABLE_INTR_SetObjLength |
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RET |
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.bit_used: |
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POP CX |
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POP DX |
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INC DX |
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CMP DX, BX |
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JBE .next_candidate |
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.fail: |
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MOV AX, 0xFFFF ; Error: no space |
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STC |
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RET |