using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TELTest.Gamemodes { public class Classic : QuizGamemode { public Classic() { } public Classic(QuizContainer container, BaseQuizContext context) : base(container, context) { } public override String Name => "Klasyczny"; public override String SystemName => "Classic"; public override String Description => "Klasyczny quizhouse_poor."; public override QuizGamemode CreateInstance(QuizContainer quiz, BaseQuizContext context) => new Classic(quiz, context); public override async Task Begin() { int score = 0; await WriteLine("Tytul quizu: " + Quiz.Title); await WriteLine("Autor quizu: " + Quiz.Author); await WriteLine(); for (int i = 0; i < Quiz.Questions.Length; i++) { await WriteLine((i + 1) + ". " + Quiz.Questions[i].Content); string correct = ""; for (int j = 0; j < Quiz.Questions[i].Answers.Length; j++) { var itm = Quiz.Questions[i].Answers[j]; await WriteLine("{0}. {1}", Utilities.NumberToLetter(j).ToLower(), itm.Content); if (itm.Correct) correct += Utilities.NumberToLetter(j).ToUpper()[0]; } await Write("Twoja odpowiedz: "); char ans = await ReadUppercaseKey(); await Flush(); await WriteLine(); if (correct.Contains(ans)) { await WriteLine("Dobrze! Zdobywasz punkt."); score++; } else { await WriteLine("Zle! Poprawna odpowiedz to: {0}", correct); } await Write("\r\n\r\n"); } await WriteLine("Twoj wynik: {0}/{1}", score, Quiz.Questions.Length); await Pause(); await DoScoreSubmission(score); } } }