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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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|
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namespace TELTest.Gamemodes { |
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public class Turns : QuizGamemode { |
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public Turns() { |
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} |
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public Turns(QuizContainer container, BaseQuizContext context) : base(container, context) { |
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} |
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|
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public override String Name => "[MP] Rundy"; |
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|
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public override String SystemName => "Turns"; |
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|
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public override String Description => "Gracze odpowiadaja po kolei."; |
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public override QuizGamemode CreateInstance(QuizContainer quiz, BaseQuizContext context) => new Turns(quiz, context); |
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class TurnsStorage { |
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public ConnectionHandler[] Order; |
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public int CurrentPlayer = 0; |
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public int Score = 0; |
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} |
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public override async Task Begin() { |
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var lobby = await CreateJoinLobbyStandard(); |
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if (lobby == null) return; |
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await Clear(); |
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int score = 0; |
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await WriteLine("Tytul quizu: " + Quiz.Title); |
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await WriteLine("Autor quizu: " + Quiz.Author); |
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await WriteLine(); |
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await WaitForPlayersReady(lobby); |
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if (lobby.Storage == null) { |
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TurnsStorage ts = new TurnsStorage(); |
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ts.Order = lobby.Players.ToArray(); |
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ts.CurrentPlayer = 0; |
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lobby.Storage = ts; |
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} |
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Context.Handler.PlayerReady = false; |
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|
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await Clear(); |
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await WriteLine("Tytul quizu: " + Quiz.Title); |
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await WriteLine("Autor quizu: " + Quiz.Author); |
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await WriteLine(); |
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for (int i = 0; i < Quiz.Questions.Length; i++) { |
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TurnsStorage ts = lobby.Storage as TurnsStorage; |
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int cp = ts.CurrentPlayer; |
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if (Context.Handler != ts.Order[cp]) { |
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await Clear(); |
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Context.Handler.PlayerReady = true; |
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await WriteLine("Oczekiwanie na " + ts.Order[cp].PlayerName); |
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await WaitForPlayersReady(lobby); |
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} else { |
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Context.Handler.PlayerReady = false; |
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await Clear(); |
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await WriteLine((i + 1) + ". " + Quiz.Questions[i].Content); |
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string correct = ""; |
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for (int j = 0; j < Quiz.Questions[i].Answers.Length; j++) { |
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var itm = Quiz.Questions[i].Answers[j]; |
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await WriteLine("{0}. {1}", Utilities.NumberToLetter(j).ToLower(), itm.Content); |
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if (itm.Correct) correct += Utilities.NumberToLetter(j).ToUpper()[0]; |
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} |
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await Write("Twoja odpowiedz: "); |
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char ans = await ReadUppercaseKey(); |
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await Flush(); |
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await WriteLine(); |
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if (correct.Contains(ans)) { |
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await WriteLine("Dobrze! Zdobywacie punkt."); |
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ts.Score++; |
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} else { |
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await WriteLine("Zle! Poprawna odpowiedz to: {0}", correct); |
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} |
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await WriteLine(); |
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await Pause(); |
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ts.CurrentPlayer++; |
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if (ts.CurrentPlayer >= ts.Order.Length) ts.CurrentPlayer = 0; |
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Context.Handler.PlayerReady = true; |
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await Write("\r\n\r\n"); |
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} |
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} |
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|
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|
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await WaitForPlayersReady(lobby); |
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await Clear(); |
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StringBuilder sb = new StringBuilder(); |
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await WriteLine("Wasz wynik: {0}/{1}\r\n", ((TurnsStorage)lobby.Storage).Score, Quiz.Questions.Length); |
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//foreach (var item in lobby.Players) { |
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// if (item == Context.Handler) continue; |
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// sb.AppendFormat("Wynik {0}: {1}/{2}\r\n", item.PlayerName, item.SharedTempUserObject, Quiz.Questions.Length); |
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//} |
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await WriteLine(sb.ToString()); |
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await Pause(); |
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|
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//await DoScoreSubmission(score, true); |
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await EndMP(lobby); |
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} |
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|
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} |
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} |